THE GAMEShogi is much like chess: two opponents maneuver pieces on a board with the capture of the enemy King as the objective. Like chess, a checkmate occurs when a King can not avoid capture on the next turn. However, there are no stalemates in Shogi, and draws are very rare.There are other differences as well: Shogi is played on a nine by nine board that usually doesn't have alternating color squares (plain wood with a black grid on it, the board looks like a ten by ten Go board, (Shogi measures nine squares, Go would measure the 10 intersections.)) Since the board is larger than a chess board, each side has twenty, instead of sixteen, pieces. Also, there are no color or design differences between pieces of opposing sides. Even so, one player is called black and the other, white. Black goes first, players then alternate turns as the game progresses. In diagrams, black plays up the board, white down. THE BOARD
A plain wood board with a grid defining nine by nine squares. Rows across are referred to as "ranks" and rows up and down are "files."
The top section is the White camp (where White's pieces start.) In this section, Black pieces can promote. The center section is a kind of "no-man's land". It's just a neutral area between camps. The bottom section is the Black camp (where Black's pieces start.) In this section, White pieces can promote.
Files are denoted 1 through 9 starting from the right, and ranks are a through i, starting from the top. Thus, every square can be named by a letter-number pair, i.e., 8h, 5e, 7c. This system matches the Japanese so westerners can use Japanese game-scores.
THE PIECESThe International symbols on the pieces graphically describe their movement. An arrowhead indicates unlimited movement in that direction, while a line with no arrowhead indicates one space movement per turn. For example, (a promoted Rook) can move forward, backward, right or left an unlimited number of spaces per turn, and diagonally forward or backward one space per turn. (Of course, by unlimited I mean a piece can move along unobstructed squares, not through other pieces.) Click on the pieces to see the Japanese and International symbols, as well as a description.
STARTING LAYOUT
In each player's first rank, the pieces are, from left to right, lance, knight, silver, gold, king, gold, silver, knight, lance. The second rank is blank, bishop, five blanks, rook, blank. The third rank is all pawns. Each player uses three ranks on their side leaving three empty ranks in the middle of the board.
CAPTURINGAny piece on the board may move in its allowed fashion on to any square occupied by an enemy piece. In doing so, it captures the enemy piece which is removed from the board and put into the players "hand." Pieces in hand should be kept in sight of the opposing player, usually near the right corner of the board. Pieces in hand may be dropped back into play later in the game (see the section on DROPPING.)PROMOTINGAt the end of any move beginning or ending within the enemy's "camp" (promotion zone), a player may elect to promote the moved piece. The piece does not have to promote unless it can not move any further with its normal movement powers. (If promotion is rejected at the end of a given move, it can be re-earned by another move that begins or ends in the enemy camp). When a piece promotes, its movement changes as described in the PIECES section. A knight entering the last two ranks or a lance or pawn entering the last rank would be required to promote. It is important to remember that promotion is not always required since it is sometimes advantageous to leave a piece unpromoted (the Silver General, for example).DROPPINGAn amazing feature of Shogi is that no piece is ever permanently removed from play. Instead, when captured, pieces enter players' "hands" and may then be used later or "dropped." Dropping is putting a captured piece back into play on your side. Instead of moving a piece, you may elect to drop from your hand into play. The piece is placed on the board in its unpromoted state on an empty square, and is subsequently counted as a normal piece on your side. There are restrictions on placement of drops: 1) pawns can not be dropped so as to checkmate on that move, 2) pawns can not be dropped into a file containing another friendly unpromoted pawn, 3) pawns and lances can not be dropped into the last rank, and 4) knights can not be dropped into the last two ranks (3 and 4 are because the dropped pieces could not legally move from their places). I find that 2 is the hardest for me to remember when playing.HANDICAPSWhen two players of different rank play, they often use a handicap system to make the game more interesting for both. Stronger player takes white.
ETIQUETTEOf course, simple courtesy is always best. But in case you've forgotten how to do that, at least do this:
BREAKING THE RULESNot every situation that is possible (and possibly a point of contention) is covered in the rules. Certain infringements (having a piece where it shouldn't be) and other unforseen circumstances may arise that call for a decisive ruling, but there is no rule. In such cases, in Japan, a senior player rules on the situation and that becomes a new, standard, rule that is accepted by all. It seems that in Japan, having every last possible circumstance accounted for and ruled on is not an obsession and if a problem arises, they make a rule on the spot. In the west, the Shogi Association in England (or wherever you are) typically makes rules to cover problem situations, but these rules may not be known in Japan. Playing in a decorous fashion and being reasonable are traits that will help in difficult situations.NOTATIONS
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FEEDBACKI drew all the graphics on this page with various free- and shareware packages (none too great) and wrote the text based on the instructions that came with my Ishi Press Shogi set and the book:Shogi For Beginners by John Fairbairn, 1984 and 1986 published by: The Shogi Association, Ltd. P.O. Box 77 Bromley, Kent United Kingdom ISBN: 4871872017 (thanks to Michael Cox for this) This is a great book for learning to play Shogi.
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